AI Insights · Timothy · October 2021
Performance of Top 5 Pixel Games on Android in Czech Republic, Q3 2021
Explore the performance of the top 5 pixel games on Android in the Czech Republic during Q3 2021, including trends in downloads, revenue, and active users.
In Q3 2021, the top five pixel games on the Android platform in the Czech Republic showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the performance metrics for each game, as sourced from Sensor Tower.
Galaxy Attack: Shooting Game
Throughout the quarter, weekly revenue for Galaxy Attack: Shooting Game peaked at around $957 in early July and then experienced fluctuations, settling at approximately $285 by the end of September. Downloads showed a notable spike mid-July with 650K, followed by a general downward trend, ending at 292K in late September. Active users saw an increase to nearly 6K in mid-July, but gradually decreased to around 4.1K by the quarter's end.
Soul Knight
Soul Knight's revenue saw a high of $314 in mid-July and then tapered off, closing the quarter at $141. Weekly downloads remained relatively steady, ranging from 600K to 915K, with a slight dip towards the end of the quarter. Active users reached a peak of roughly 16.8K in mid-July and saw minor fluctuations, concluding the quarter at around 14.1K.
Archer Of God
Archer Of God had its revenue peak at $190 in mid-July, with a significant drop to $0 in early September, before rising again to $100 by the end of the month. Downloads remained relatively stable, fluctuating between 112K and 215K. Active users saw a gradual decline from 247 in late June to 175 by the end of September.
Falcon Squad
Falcon Squad's revenue peaked at $144 at the start of the quarter and fluctuated mildly, ending at $79 by the end of September. Downloads showcased a peak of 792K in early August, with numbers remaining fairly consistent around 500K to 700K. Active users increased from 2.8K in late June to a peak of 3.4K in mid-July, with a slight decline to 3.1K by the end of the quarter.
Stardew Valley
Stardew Valley's revenue had a notable peak of $153 in late August and then stabilized around $77 by the end of September. Weekly downloads ranged from 40K to 90K, with a peak in late August. Active users showed a gradual increase from 185 in late June to 270 by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.